Discussion Forum Post 1 Instructions Topic: “Evaluating App Usability in Real-Wo

Discussion Forum Post 1
Instructions
Topic:
“Evaluating App Usability in Real-Wo

Discussion Forum Post 1
Instructions
Topic:
“Evaluating App Usability in Real-World Scenarios: How Does Your App Fare in a Busy Environment?” “The Starbucks Test” is a concept used to assess an app’s usability in a real-world, high-distraction environment like a busy coffee shop. Discuss the importance of designing apps that are intuitive and user-friendly, even in environments where users may be distracted or multitasking.
Expectations:
3 posts for each topic
Each post should be at least 250 words Include the word Kakorrhaphiophobia and Pareidolia
Your responses to your classmates should be sufficient and move the conversation forward, one or two sentence responses do not earn credit.
Real life examples, Case Studies, Diagrams, figures, and references, ideas, examples, refer to reading, as needed
Be sure to discuss the theories, studies, opposing theories that explain/support your argument
Include at least 2 references to support your argumen
Discussion Forum Post 2
Instructions
Topic: “Device-Specific Design: How Does the User Experience Vary Across Different Devices?”Write once, run everywhere? But is this best practice? Explore how the user experience of an app changes when it’s used on different devices (smartphones, tablets, wearables, desktops). Discuss the challenges and considerations of designing an app that functions seamlessly across multiple devices, including screen size, input methods (touch vs. mouse/keyboard), and processing power. Consider how app design should be adapted to take advantage of the strengths of each device while mitigating any limitations.Expectations:3 posts for each topic
Each post should be at least 250 words Include the word Kakorrhaphiophobia and Pareidolia
Your responses to your classmates should be sufficient and move the conversation forward, one or two sentence responses do not earn credit.
Real life examples, Case Studies, Diagrams, figures, and references, ideas, examples, refer to reading, as needed
Be sure to discuss the theories, studies, opposing theories that explain/support your argument
Include at least 2 references to support your argument
Week 2: Assignment 1
Instructions
Complete the assignment posted by your instructor. Objective: Explore the importance of understanding the operating system (OS) and devices when designing an app. (Chapter 4)Instructions:Discuss the benefits and challenges of using cross-platform solutions and how they impact the user experience.
Consider how differences in OS versions, device physical size, and hardware features affect app functionality and usability.
Encourage students to think about how design choices should adapt to the conventions of different operating systems and device characteristics.
Create a slide deck to present your analysis for a 10-minute presentation next week, submit your visual presentation (e.g., slides). (Target 10-12 slide deck)
Presentation discussion should concentrate on topics and theories from the textbook, including a brief comparison and contrast of two selected applications.
Include at least 2 references
Week 2: Assignment 2
Instructions
Answer following questions:Input Device Suitability:How do different input devices (e.g., fingers, stylus, mouse) affect the way users interact with an app?
Can you think of examples where a specific input device is more suitable for a task? How would the user experience differ if a different device was used?
Designing for Fingers and Thumbs:What challenges arise when designing interfaces that need to accommodate different finger and thumb sizes?
How can designers ensure that touch targets are large enough and spaced appropriately? What might happen if these guidelines are not followed?
Guideline Flexibility:Discuss a scenario where breaking standard design guidelines might be necessary. What are the potential consequences, and how can they be mitigated?
Stylus vs. Finger Input:In what situations might a stylus be preferred over finger input? How can apps be designed to take advantage of the precision offered by a stylus?
Consider the growing use of mouse input on tablets. What design changes could make an app more mouse-friendly?
Multi-Device Input:How can the use of multiple input devices simultaneously (e.g., stylus and finger) enhance the user experience? What are some challenges in designing for this?
Gestures and Discoverability:Why is it important to use standardized gestures for common actions in an app?
Discuss the trade-offs between including complex multi-touch gestures and providing simpler alternatives.
Custom Controls and Platform Consistency:When is it appropriate to create custom controls or handle touch events directly in your app? How can developers ensure that these controls feel native to the platform?

Discussion Forum Post 1 Instructions Topic: “Evaluating App Usability in Real-Wo

Discussion Forum Post 1
Instructions
Topic:
“Evaluating App Usability in Real-Wo

Discussion Forum Post 1
Instructions
Topic:
“Evaluating App Usability in Real-World Scenarios: How Does Your App Fare in a Busy Environment?” “The Starbucks Test” is a concept used to assess an app’s usability in a real-world, high-distraction environment like a busy coffee shop. Discuss the importance of designing apps that are intuitive and user-friendly, even in environments where users may be distracted or multitasking.
Expectations:
3 posts for each topic
Each post should be at least 250 words Include the word Kakorrhaphiophobia and Pareidolia
Your responses to your classmates should be sufficient and move the conversation forward, one or two sentence responses do not earn credit.
Real life examples, Case Studies, Diagrams, figures, and references, ideas, examples, refer to reading, as needed
Be sure to discuss the theories, studies, opposing theories that explain/support your argument
Include at least 2 references to support your argumen
Discussion Forum Post 2
Instructions
Topic: “Device-Specific Design: How Does the User Experience Vary Across Different Devices?”Write once, run everywhere? But is this best practice? Explore how the user experience of an app changes when it’s used on different devices (smartphones, tablets, wearables, desktops). Discuss the challenges and considerations of designing an app that functions seamlessly across multiple devices, including screen size, input methods (touch vs. mouse/keyboard), and processing power. Consider how app design should be adapted to take advantage of the strengths of each device while mitigating any limitations.Expectations:3 posts for each topic
Each post should be at least 250 words Include the word Kakorrhaphiophobia and Pareidolia
Your responses to your classmates should be sufficient and move the conversation forward, one or two sentence responses do not earn credit.
Real life examples, Case Studies, Diagrams, figures, and references, ideas, examples, refer to reading, as needed
Be sure to discuss the theories, studies, opposing theories that explain/support your argument
Include at least 2 references to support your argument
Week 2: Assignment 1
Instructions
Complete the assignment posted by your instructor. Objective: Explore the importance of understanding the operating system (OS) and devices when designing an app. (Chapter 4)Instructions:Discuss the benefits and challenges of using cross-platform solutions and how they impact the user experience.
Consider how differences in OS versions, device physical size, and hardware features affect app functionality and usability.
Encourage students to think about how design choices should adapt to the conventions of different operating systems and device characteristics.
Create a slide deck to present your analysis for a 10-minute presentation next week, submit your visual presentation (e.g., slides). (Target 10-12 slide deck)
Presentation discussion should concentrate on topics and theories from the textbook, including a brief comparison and contrast of two selected applications.
Include at least 2 references
Week 2: Assignment 2
Instructions
Answer following questions:Input Device Suitability:How do different input devices (e.g., fingers, stylus, mouse) affect the way users interact with an app?
Can you think of examples where a specific input device is more suitable for a task? How would the user experience differ if a different device was used?
Designing for Fingers and Thumbs:What challenges arise when designing interfaces that need to accommodate different finger and thumb sizes?
How can designers ensure that touch targets are large enough and spaced appropriately? What might happen if these guidelines are not followed?
Guideline Flexibility:Discuss a scenario where breaking standard design guidelines might be necessary. What are the potential consequences, and how can they be mitigated?
Stylus vs. Finger Input:In what situations might a stylus be preferred over finger input? How can apps be designed to take advantage of the precision offered by a stylus?
Consider the growing use of mouse input on tablets. What design changes could make an app more mouse-friendly?
Multi-Device Input:How can the use of multiple input devices simultaneously (e.g., stylus and finger) enhance the user experience? What are some challenges in designing for this?
Gestures and Discoverability:Why is it important to use standardized gestures for common actions in an app?
Discuss the trade-offs between including complex multi-touch gestures and providing simpler alternatives.
Custom Controls and Platform Consistency:When is it appropriate to create custom controls or handle touch events directly in your app? How can developers ensure that these controls feel native to the platform?

Traffic congestion in cities around the world is a growing problem. It wastes ti

Traffic congestion in cities around the world is a growing problem. It wastes ti

Traffic congestion in cities around the world is a growing problem. It wastes time, money, and fuel, and it can also contribute to air pollution. Fortunately, there is a new weapon in the fight against traffic congestion: custom software.
The Need for Custom Traffic Management Software
Traditional traffic management systems are often outdated and inflexible. They are not designed to handle the complex challenges of modern urban traffic. Custom software, on the other hand, can be tailored to the specific needs of a city. This allows cities to develop solutions that address their unique traffic problems.
Conquering Urban Gridlock: How Custom Software is Revolutionizing Traffic Management
The Benefits of Custom Traffic Management Software
Custom traffic management software can provide a number of benefits to cities, including:
Improved traffic flow: Custom software can be used to optimize traffic signals, routing, and other factors that can improve traffic flow.
Reduced congestion: By improving traffic flow, custom software can help to reduce congestion and the associated problems of time delays, pollution, and accidents.
Enhanced safety: Custom software can be used to implement safety features such as red light running detection and speed enforcement.
Data collection: Custom software can collect data on traffic patterns, which can be used to improve future planning efforts.
Challenges of Developing Custom Traffic Management Software
Developing custom traffic management software can be a complex challenge. Cities need to consider a number of factors, such as:
Data handling: Custom software must be able to handle large amounts of data efficiently.
Scalability: The software must be scalable to accommodate future growth.
User adoption: The software must be easy to use for both traffic engineers and the public.
Conclusion
Custom software is a powerful tool that can help cities to improve traffic management. By overcoming the challenges of development, cities can reap the many benefits of custom traffic management software.

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro app, so it uses TempData to display messages when an add, update, or deleted database operation for a product is successful. Upon completing this exercise, you should be able to enhance the SportsPro application by displaying useful messages and data to the end user to improve the end user experience. Follow along with the instruction sheet and Panopto videos provided for the SportsPro – Use TempData to display messages. The videos will guide you step-by-step through including informative messages with data to inform the end user when a database operation is successful. You may use the starter application files provided below to begin this assignment.
Practice 8-1 SportsPro (instruction sheet only)
Practice Tutorial 8-1 SportsProTempDataMessages.html (links to instruction sheet and videos with zip file)

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro app to use a view model to pass data to the Incident Manager page and its Add/Edit Incident page. Upon completing this exercise, you should be able to improve efficiency of passing data to views using view models. Follow along with the instruction sheet and Panopto videos provided for the SportsPro – Use a view model with the Incidents Manager Practice Tutorial. The videos will guide you step-by-step through improving the transfer of data using a view model. You may use the starter application files provided below to begin this assignment.
Practice 8-2 SportsPro (instruction sheet only)
Practice Tutorial 8-2 SportsProIncidentsViewModels.html (links to instruction sheet and videos with zip file)
Video Instructions for Completing Practice 8-2 SportsPro
Instructions for Practice 8-2 Specification #1 Use a view model to pass data to the Incident Manager page01 Practice 8-2-1 Create the IncidentListViewModel class (15min 10sec)
02 Practice 8-2-1 Update the List action method in the Incident Controller to use the IncidentListViewModel to pass data to the Incident List view (10min 12sec)
03 Practice 8-2-1 Update the Incident List View to use the IncidentListViewModel to receive data (5min 17sec)
Instructions for Practice 8-2 Specification #2 Use a view model to pass data to the Add/Edit Incident page01 Practice 8-2-2 Create the IncidentViewModel class (8min 34sec)
02 Practice 8-2-2 Update the Add action method of the Incident Controller to use the IncidentViewModel to pass data to the AddEdit view (6min 34sec)
03 Practice 8-2-2 Update the Edit action method of the Incident Controller to use the IncidentViewModel to pass data to the AddEdit view (7min 24sec)
04 Practice 8-2-2 Update the Save action method of the Incident Controller to use the IncidentViewModel to save data to the database (11min 35sec)
05 Practice 8-2-2 Update the Incident AddEdit View to use the IncidentViewModel to receive data (30min 17sec)

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro app, so it uses TempData to display messages when an add, update, or deleted database operation for a product is successful. Upon completing this exercise, you should be able to enhance the SportsPro application by displaying useful messages and data to the end user to improve the end user experience. Follow along with the instruction sheet and Panopto videos provided for the SportsPro – Use TempData to display messages. The videos will guide you step-by-step through including informative messages with data to inform the end user when a database operation is successful. You may use the starter application files provided below to begin this assignment.
Practice 8-1 SportsPro (instruction sheet only)
Practice Tutorial 8-1 SportsProTempDataMessages.html (links to instruction sheet and videos with zip file)

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro app to use a view model to pass data to the Incident Manager page and its Add/Edit Incident page. Upon completing this exercise, you should be able to improve efficiency of passing data to views using view models. Follow along with the instruction sheet and Panopto videos provided for the SportsPro – Use a view model with the Incidents Manager Practice Tutorial. The videos will guide you step-by-step through improving the transfer of data using a view model. You may use the starter application files provided below to begin this assignment.
Practice 8-2 SportsPro (instruction sheet only)
Practice Tutorial 8-2 SportsProIncidentsViewModels.html (links to instruction sheet and videos with zip file)
Video Instructions for Completing Practice 8-2 SportsPro
Instructions for Practice 8-2 Specification #1 Use a view model to pass data to the Incident Manager page01 Practice 8-2-1 Create the IncidentListViewModel class (15min 10sec)
02 Practice 8-2-1 Update the List action method in the Incident Controller to use the IncidentListViewModel to pass data to the Incident List view (10min 12sec)
03 Practice 8-2-1 Update the Incident List View to use the IncidentListViewModel to receive data (5min 17sec)
Instructions for Practice 8-2 Specification #2 Use a view model to pass data to the Add/Edit Incident page01 Practice 8-2-2 Create the IncidentViewModel class (8min 34sec)
02 Practice 8-2-2 Update the Add action method of the Incident Controller to use the IncidentViewModel to pass data to the AddEdit view (6min 34sec)
03 Practice 8-2-2 Update the Edit action method of the Incident Controller to use the IncidentViewModel to pass data to the AddEdit view (7min 24sec)
04 Practice 8-2-2 Update the Save action method of the Incident Controller to use the IncidentViewModel to save data to the database (11min 35sec)
05 Practice 8-2-2 Update the Incident AddEdit View to use the IncidentViewModel to receive data (30min 17sec)

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro ap

In this practice exercise, you will be guided through modifying the SportsPro app to include an About page and improve the application’s URLs in a way that uses some of the skills described in Chapter 6. Upon completing this exercise, you should be able to enhance the SportsPro application by shortening the URLs. Follow along with the instruction sheet and Panopto videos provided for the SportsPro – Improve URLs Practice Tutorial. The videos will guide you step-by-step through adding an About page and shortening the URLs. You may use the starter application files provided below to begin this assignment.
Practice 6-1 SportsPro (instruction sheet only)
Practice Tutorial 6-1 SportsProImproveURLs.html (links to instruction sheet and videos with zip file)

In this practice exercise, you will be guided through the development of the Mov

In this practice exercise, you will be guided through the development of the Mov

In this practice exercise, you will be guided through the development of the Movie List app that is presented in Chapter 4 of your textbook. You will generate a database from entity classes and use Entity Framework to create your SQL Server Database. Upon completing this exercise, you should be able develop apps that use multiple pages to work with a database. Follow along with the instruction sheet and Panopto videos provided for the Movie List Part A Practice Tutorial. The videos will guide you step-by-step through developing multiple pages, creating a database, and using LINQ to query data in the database. Files needed:
Practice 4-1 Part A (instruction sheet only)
Practice Tutorial 4-1A MovieListPartA.html (links to instruction sheet and videos with zip file)
Starting Web Application Files
You may create a new application or download and extract the following web application files to your computer before you begin Practice 4-1a.
Ch04MovieList_Start.zip
Written Instructions
Click on the following link to access the written instruction sheet for Practice 4-1a; follow along with these instructions as you complete the Series of Videos. You may want to print these instructions for easy reference.
Practice 4-1 Part A Move List Instructions
Video Instructions for Completing Practice 4-1A Movie List Application
01 Practice 4-1A Creating a data-driven web application, an overview of the Movie List app (4min 42sec)
02 Practice 4-1A Install EF Core SqlServer and EF Core Tools NuGet Packages (10min 11sec)
03 Practice 4-1A Create the Genre model class (2min 23sec) 04 Practice 4-1A Create the Movie model class (15min 34sec)
05 Practice 4-1A Create the MovieContext (DbContext) class (6min 7 sec)
06 Practice 4-1A Seed initial data for the Genre and Movie tables (10min 4sec)
07 Practice 4-1A Add a connection string (7min 21sec)
*Note for video 07 Practice 4-1A Add a connection string: It is very important that the connection string is correct. Double-check that you have the following specified for your connection string in the appsettings.json file:

“AllowedHosts”: “*”,
“ConnectionStrings”: {
“MovieContext”: “Server=(localdb)\mssqllocaldb;Database=Movies;Trusted_Connection=True;MultipleActiveResultSets=true;”
}08 Practice 4-1A Enable dependency injection (6min 35sec)
09 Practice 4-1A Create the Movies database (4min 58sec) 10 Practice 4-1A Run database migrations in Program.cs (7min 26sec)
11 Practice 4-1A Select data using LINQ with EF Core and include logging setting in appsettings.json (11min 20sec) *Note for video 11 Practice 4-1A: Add the following line of code “Microsoft.EntityFrameworkCore.Database.Command”: “Debug” after the “Microsoft.AspNetCore”: “Warning” line of code in the appsettings.json file instead of after the “Microsoft.Hosting.Lifetime”: “information” line of code as indicated in the video. See the code below for reference:
{
“Logging”: {
“LogLevel”: {
“Default”: “Information”,
“Microsoft.AspNetCore”: “Warning”,
“Microsoft.EntityFrameworkCore.Database.Command”: “Debug”
}
},12 Practice 4-1A Modify Home Controller to Select a list of movies from the database (7min 20sec)
13 Practice 4-1A Modify Index view to display movies, modify controller to include genre, and modify _ViewImports (19min 55 sec) 14 Practice 4-1A Work with additional Linq queries (5min 55sec)

For this homework assignment, you will build the first phase of a multi-page, da

For this homework assignment, you will build the first phase of a multi-page, da

For this homework assignment, you will build the first phase of a multi-page, data-driven Contact Manager app. The final product will allow an end-user to see a list of their contacts and be able to add new contacts, edit contact information, and delete contacts. For this first phase, you will complete the database, Home Controller, and Home Page (Index view). You will query the data using LINQ before displaying it in a view. Reference Chapter 4. You may use the starter application files provided below to begin this assignment. HW 4-1a Contact Manager
Ch04ContactManager_Start.zip