S1. Design effective instructional practices for diverse learners, such as physi

S1. Design effective instructional practices for diverse learners, such as physical activity, music, arts, handicraft and breaks to learning when developing curricula.
S2. Promote students’ thinking skills and creativity in learning using brain research .
S3. Implement a variety of digital tools (including e-portfolio) used to enhance learning and creativity for diverse learners.
C1. Integrate brain research into the development of teaching and learning activities for diverse learners.
C2. Apply relevant digital tools into the development of teaching and learning activities for diverse learners using research.
For example:
ill design 3 learning activities:
incorporating physical activity, music, art, games, manipulatives, digital tools, or other creative strategies using brain research
Lasting 10-15 minutes each
The description of each learning activity needs to be written out in detail.
Each component of the activity should be given an approximate time period for completion.
Example:
Warm-up: 2 minutes
Describe the warm-up activity in detail…
Small Group Activity: 7 minutes
Describe the activity in detail.
Peer Discussion: 3 minutes
Describe in detail.
Class Discussion: 3 minutes
Describe in detail.
Design 3 alternate versions for each of the learning activities to include diverse learners based on readiness (i.e., students below expectations, students meeting expectations, and students exceeding expectations)
so for the three learning activities, ill choose math (adding up to 10) + (adding up to 11-15) and science ( different habitats)